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	<title>Software Industry Insights &#187; CrispWireless</title>
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		<title>Insightful Conversations: Mobile Implications of Google I/O Announcements</title>
		<link>http://www.softwareindustryinsights.com/2010/05/insightful-conversations-mobile-implications-google-io/</link>
		<comments>http://www.softwareindustryinsights.com/2010/05/insightful-conversations-mobile-implications-google-io/#comments</comments>
		<pubDate>Thu, 27 May 2010 03:21:02 +0000</pubDate>
		<dc:creator>Glenn Gruber</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[CrispWireless]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Xavier Facon]]></category>

		<guid isPermaLink="false">http://www.softwareindustryinsights.com/?p=302</guid>
		<description><![CDATA[
			
				
			
		
I&#8217;m introducing a new segment called &#8220;Insightful Conversations&#8221; which are interviews with industry executives in the technology or travel industries talking about industry news and trends.  Last week the big news came out of Google&#8217;s I/O conference with major implications for the mobile web.  To talk about the implications of the announcements by Google and ]]></description>
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<p>I&#8217;m introducing a new segment called &#8220;Insightful Conversations&#8221; which are interviews with industry executives in the technology or travel industries talking about industry news and trends.  Last week the big news came out of Google&#8217;s I/O conference with major implications for the mobile web.  To talk about the implications of the announcements by Google and Adobe and how they might impact companies&#8217; mobile plans is <a href="http://www.crispwireless.com/" target="_blank">Crisp Wireless</a> CTO, Xavier Facon.<a href="http://www.softwareindustryinsights.com/wp-content/uploads/2010/05/Insightful-Conversations-Podcast-Avatar.001.jpg"><img class="size-thumbnail wp-image-310 alignright" title="Insightful Conversations Podcast Avatar.001" src="http://www.softwareindustryinsights.com/wp-content/uploads/2010/05/Insightful-Conversations-Podcast-Avatar.001-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p><!-- content -->In the interview we discuss Flash v. HMTL5, app-centricity v. mobile web-centricity and whether brands and developers should alter their mobile plans based on the evolution of the Android platform, HMTL5 and Google&#8217;s open sourcing of the WebM VB8 video CODEC.  Some of the key insights from Xavier were:</p>
<ul>
<li>Adobe is an authoring tool vendor. It&#8217;s only natural that they support other platforms like HTML5, but it won&#8217;t reduce their support of Flash. But he&#8217;s bullish on the future of HTML5.</li>
<li>Xavier breaks down the differences between Flash, H.264 and Google&#8217;s WebM CODEC</li>
<li>Regardless of whether HMTL5 or Flash wins, Adobe wins. Developers will always need the best tools and Adobe will likely deliver them.</li>
<li>HMTL5-based apps may make Apple&#8217;s section 3.3.1 meaningless. Apple won&#8217;t be able to tell what tool was used to create HTML5-based apps. The final code will all look the same.</li>
<li>The most important thing of Google&#8217;s new Web Apps store is that it shows that they finally get that winners and losers is based on distribution, not technology.  There will be a convergence between the app-centric world of Apple and Google&#8217;s mobile-web centric approach.</li>
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<p>Enjoy the interview.</p>
<p><a href="http://www.softwareindustryinsights.com/wp-content/uploads/2010/05/Insightful-Conversations-Xavier-Facon.m4a">Insightful Conversations &#8211; Xavier Facon</a> &#8211; iTunes format</p>
<p><a href="http://www.softwareindustryinsights.com/wp-content/uploads/2010/05/Insightful-Conversations-Xavier-Facon.mp3">Insightful Conversations &#8211; Xavier Facon</a> &#8211; MP3</p>
<p><strong>About Crisp Wireless</strong></p>
<p>Crisp Wireless is a mobile advertising company that offers a rich media   mobile ad platform and a full catalog of beyond-the-banner ad units to   enable premium brands to interact with consumers on mobile devices. The   company makes it easier for advertising agencies to buy, create, and   manage mobile rich media campaigns. Crisp also empowers publishers to   take control of their valuable mobile inventory and maximize their   mobile ad revenue. Leading brands including Lexus, Infiniti, Paramount   Pictures, Estee Lauder, Skittles, and others have utilized Crisp Rich   Media ads.  Crisp Publisher Partners include Hearst Magazines, Discovery   Communications, A&amp;E Television Networks, Fast Company, Inc., and   others.</p>
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		<title>Ease of Development v. Ease of Use &#8212; Mobile Edition</title>
		<link>http://www.softwareindustryinsights.com/2010/01/ease-of-development-v-ease-of-use-mobile-edition/</link>
		<comments>http://www.softwareindustryinsights.com/2010/01/ease-of-development-v-ease-of-use-mobile-edition/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 21:00:05 +0000</pubDate>
		<dc:creator>Glenn Gruber</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[CrispWireless]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Palm Pre]]></category>
		<category><![CDATA[PhoCusWright]]></category>
		<category><![CDATA[RIM]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.softwareindustryinsights.com/?p=127</guid>
		<description><![CDATA[
			
				
			
		
Today I read a good post by CrispWireless CTO, Xavier Facon, entitled &#8220;Apps Call, but will your phone answer? Maybe not.&#8221; The post was a response to an MSNBC CES article bemoaning the fact that many apps exist on certain platforms, but not others.  This of course is not news.  Apple&#8217;s iPhone had 100,000, Google&#8217;s ]]></description>
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<p><img class="alignleft size-thumbnail wp-image-132" style="margin-left: 5px; margin-right: 5px;" title="iphone_apps" src="http://www.softwareindustryinsights.com/wp-content/uploads/2010/01/iphone_apps1-150x150.jpg" alt="iphone_apps" width="150" height="150" />Today I read a good post by <a href="http://www.crispwireless.com" target="_blank">CrispWireless</a> CTO, Xavier Facon, entitled &#8220;<a href="http://www.crispwireless.com/blog/10/01/2/apps-call-will-your-phone-answer-maybe-not" target="_blank">Apps Call, but will your phone answer? Maybe not.</a>&#8221; The post was a response to an MSNBC CES article bemoaning the fact that many apps exist on certain platforms, but not others.  This of course is not news.  Apple&#8217;s iPhone had 100,000, Google&#8217;s Android 20,000 and Palm&#8217;s WebOS just over a 1,000 (please make more, I like my Pre and do have app envy).  The fragmentation of the mobile industry across different operating systems and different hardware systems is well documented and is the bane of many software developers and testers across the world.</p>
<p>The crux of Facon&#8217;s post seems to provide tacit support a more standards-based approach coalescing around HTML5, but also acknowledging that the industry is not close to supporting a single standard and therefore they try to solve the quandary by re-writing the app across different platforms. At least Crisp seems to focus on keeping the functionality, something that many companies don&#8217;t do.  This is an important decision by Crisp because it helps maintain not just common functionality across devices, but also promotes a common design and better usability as users move from one device to another.</p>
<p style="text-align: left;">But I want to get back to the standards issue.  As much as software engineering teams across the globe would like to have a standard &#8220;write once, run anywhere&#8221; approach as they&#8217;ve been used to with modern languages like Java, I don&#8217;t think there is any likelihood of  this happening in the short to medium term.  It&#8217;s really not all that dissimilar to creating desktop apps for Mac v. PC, it&#8217;s just that there are more options in the mobile world.  The hardware platform providers like Apple, RIM, Google, Nokia and Palm each have different OS&#8217; that they think create differentiation for their platform and provide better performance/user experience.   If you want to take advantage of the full capabilities of the device, you have to write for the platform.  And the reason behind it all is usability.</p>
<p>While using a standard language like HTML5 may make it easier to program across platforms, but it doesn&#8217;t allow you to take advantage of the specific capabilities that the OS and hardware allow for.   Plus you have to design for the form factor.  Mobile apps &#8212; perhaps I should  say &#8220;good mobile apps&#8221; &#8212; look vastly different from the content on the web.  They&#8217;re designed for action more so than information.  For fingers, not mice.  For use by broader segment of the population who may be less tech savvy.  I mean can you even imagine using an iPhone or Palm Pre without multi-touch and gestures?  Look how that changed the entire experience and drove usage through the roof.  In a recent PhoCusWright report Mobile: The Next Platform for Travel, they demonstrate the difference in presentation and usability between a standard web site, a mobile transcoded site and an app.   Now there are many WAP-enabled sites that run in a browser and provide something in-between the transcoded site and an app, but anyone that&#8217;s used a WAP site still prefers and app to get the same information.  Usability is what it&#8217;s all about.  The App strategy wins over a WAP strategy.</p>
<p style="text-align: left;"><img class="size-full wp-image-128 aligncenter" title="PCW Mobile Apps" src="http://www.softwareindustryinsights.com/wp-content/uploads/2010/01/PCW-Mobile-Apps.bmp" alt="PCW Mobile Apps" width="440" height="266" /></p>
<p>Google wants HTML5 because it wants a web-oriented portable computing device to better leverage the web apps that is the core of its business. Android is more of a strategy to extend it&#8217;s platform rather than to create a new one that is optimized for mobile.<span></span></p>
<p><span>Additionally, an app strategy rather than just a mobile web strategy provides a performance advantage. A downloaded app only needs to get refreshed data over the network rather than reloading the entire page each time.  It&#8217;s true that 3G and 4G networks </span><span>are improving</span><span> (if you have coverage; no apologies to AT&amp;T coming. As tiresome as the Verizon ads have become, Luke Wilson is seriously annoying), performance is extremely important.  Abandon rates on the web are high for a 3 second delay.  Most people would kill for a 3 second delay on their mobile applications.</span><br />
So while it may be a pain to code for multiple platforms, it&#8217;s the only way to go.</p>
<p><span>What&#8217;s your take?  Agree? Disagree?</span></p>
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